categories
Demos
download the early stage download the first demo

download the test demo download the test demo v2



watch on youtube the first wip watch on youtube the test demo
SIDmusic
::blogradio 2.0
xeO3 links
xeo3.org main gate

mike dailly's blog about xeo3's +4 and c64 coding

luca's blog about xeo3's arts and more in the making

russell kay's blog about zx spectrum version of xeo3


other links
archive
oggi
--- 2008 ---
--- 2007 ---
--- 2006 ---
last comments
email me
::rss feeding ::e-mail
antipixels
::creative commons license
::technorati
::64K are enough to fly high
::no sms abbreviation style there please
counter
visited *loading* times
20/06/2008

download the test demo v2

After a week of discussion, hints, chitchatting about both minimal dedicated trimmings and shmups guidelines in general, here comes a slightly improved version of the test demo!

Some of the perceptible changes here:
- the game is much easier overall;
- dropped coins are easier to pick up, with a longer on-screen time, a higher arc and now they follow the scrolling, preventing the next baddies of the same wave to instantly overlap them;
- changed drawing priority between enemy bullets and player's shots, resulting in a much cleaner output;
- hitting the walls and the baddies now produces an alarming metallic friction sound fx;
- fixed a bug about dead+game quitting;
- paths and bullets now continue to move when the player dies, and the panel are recharged (not cleared).

Kekule | 13:08 | link | commenti (1)
Commenti
#1    09 Ottobre 2008 - 08:16
 
Hi There

I am currently doing a port of XEO3 for the Amstrad CPC+.

Many vital routines work.

Scrolling, Background animation and some of the sprite movemovement is working.

But i would like to test it with the original graphics of the +4 version. Is there a place where the raw graphics of the +4 version can be downloaded (eg. in BMP or GIF format - needs to be converted into the special format used on the CPC!).. I also think of the graphics of the background tiles etc. Also the 200 x 3 x 3 tiles map. I tried the Alpha version of XEO3 in the Yape emulator and would thought about dumping it into an CPC emulator. But i am a complete novice in commodore stuff, (Z80/CPC only) so unsuccessfull :-(

Keep up the excellent work!
utente anonimo

Commenti

category:project managing