Next week, I'll be in Hungary, to live once again (well, for the second time...) the familiar and friendly environment of Árok Party. I'll have to hold 16 hours by train, but my effort will be rewarded, I'm sure of it.
So, why don't use the occasion to show a little demo of our project? Will we collect decibels of "Boooooh", or will we take in triumph? We'll see.
First of all, we need a demonstration that allows to look at every just implemented feature, and Mike did it! Yeah, he put the whole level1 into a playable demo in which all the turrets are animated (but they can't shoot or be destroyed), and all the background animation fully works. Pretty cool to see, bet it!
Doing that, Mike verified a new target to achieve: background animation steals too many resources. In order to perform all the animation, and saving screentime, Mike assumed the trick to animate all the pieces with a latency time. That's good for the flashing tubes, but we cannot say the same for the orbs, that had been tought in a continuous pulse. We will see in the (next?) future...
Now, let's go Hungary to collect glory and fame!