And the engine started again: level one in the making!
Finally, some ideas, and a little change in the graphics'elements.
I used to do this:
- assemble some macrostructures defining basic details, trying to complete the level with most of the 200 available 3x3 blocks;
- place turrets wherever (and whenever) possible, beginning to cut off all the blocks that can be sacrificed;
- insert all the little refinements where possible.
Some guidelines should be followed, especially about preserving a minimum space in the paths'width, or in setting a good size for the big baddie's final chamber.
At the moment, the whole level is 65% ready, and I'm beginning to run away with it due to increasing use. Stay tuned, then.



















