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17/03/2006

And the engine started again: level one in the making!
Finally, some ideas, and a little change in the graphics'elements.

I used to do this:
- assemble some macrostructures defining basic details, trying to complete the level with most of the 200 available 3x3 blocks;
- place turrets wherever (and whenever) possible, beginning to cut off all the blocks that can be sacrificed;
- insert all the little refinements where possible.

Some guidelines should be followed, especially about preserving a minimum space in the paths'width, or in setting a good size for the big baddie's final chamber.
At the moment, the whole level is 65% ready, and I'm beginning to run away with it due to increasing use. Stay tuned, then.

the big enemy's chamber for level one

Kekule | 21:22 | link | commenti
category:gameplay
06/03/2006

That's incredible.
Taken apart because of other +4 projects (yeah I know you've understood what I'm talking about), in these days I only wanted to have a complete mapping for level1.

Believe me, I passed so much time staring at the monitor, without ideas forming about.
I was scared, I thought that any choice would be sadly average in quality, and could be done better in a way I wasn't able to imagine. Sometimes, I added some touches here and there, especially due to the latest graphic elements I added. But in those moments, I told myself:"Why do I add these little things? There's no need to do it right now, the very first thought should be: let's draw some big structures, and then let's improve them with all the class touches the saved blocks will allow.".
And no ideas on big structures popped out.

Ok ok, probably it's only a weird moment, it will pass. Let me jump over this period of lacking imagination, I see only few days until we'll get a complete level1.

Kekule | 20:32 | link | commenti (1)
category:gameplay